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«iPauley» indeed. (Mar 6, 2003 @ 11:28pm) «meh» *schnuggles Mayor Pauley* (Mar 6, 2003 @ 11:30pm) «meh» I almost wrote that "Major" Pauley. *snicker* (Mar 6, 2003 @ 11:30pm) «iPauley» from City Hall to the front lines? ;) (Mar 6, 2003 @ 11:32pm) «meh» Evidently. You lead a secret double-life. You're probably a fighter-pilot too. (Mar 6, 2003 @ 11:32pm) «Talcott» Pauley? From your name, do you have the new Sim City? (Mar 6, 2003 @ 11:33pm) «iPauley» ooh, reference to a previous night. :) (Mar 6, 2003 @ 11:33pm) «iPauley» nope -- just 3K (Mar 6, 2003 @ 11:33pm) «Talcott» ah, ok. I'm trying to find out if it needs to go on my list or not (Mar 6, 2003 @ 11:34pm) «iPauley» I hear it does, but I still can't afford it yet. :-P (Mar 6, 2003 @ 11:35pm) «lawrence» ugh, no. (Mar 6, 2003 @ 11:36pm) «lawrence» Simcity 4 is not good. (Mar 6, 2003 @ 11:36pm) «lawrence» I'll play 3k over 4 any day. (Mar 6, 2003 @ 11:36pm) «Talcott» what's wrong with 4? (Mar 6, 2003 @ 11:37pm) «lawrence» it's waaaaay too slow and complex, for one. (Mar 6, 2003 @ 11:37pm) «lawrence» and for two, there is NO auto-terraform feature. you MUST design your own landscapes. (Mar 6, 2003 @ 11:37pm) «ChrisChin is Getting Old» I wasn't impressed with Simcity 4 either. (Mar 6, 2003 @ 11:37pm) «meh» Lacy stands out of the way of the SimCity talk, having never played it. (Mar 6, 2003 @ 11:38pm) «lawrence» one thing I will say in its favour is that you can build an entire region. so you can have smallish cities that each serve different functions and link to each other, etc. (Mar 6, 2003 @ 11:38pm) «lawrence» but it's really time consuming to do that. unfortunately, there doesn't seem to be a good way to just build a city. (Mar 6, 2003 @ 11:38pm) «ChrisChin is Getting Old» slow, the economic model is crazy, and the way it lays down zones and side streets is just odd. (Mar 6, 2003 @ 11:38pm) «lawrence» (also, I hate the new angle. it's hard to see what direction your roads are going... (Mar 6, 2003 @ 11:39pm) «lawrence» well, I like the distinction between roads and streets, actually. plus, it eliminates the problem from 3k of zones being too far from transportation. (Mar 6, 2003 @ 11:39pm) «lawrence» (actually, it doesn't, but at least in 4, it tells you which zones are too far, rather than just complaining that some zones aren't developing properly (Mar 6, 2003 @ 11:40pm) «Talcott» ah! You can have side-streets now? (Mar 6, 2003 @ 11:40pm) «ChrisChin is Getting Old» yes. (Mar 6, 2003 @ 11:40pm) «Talcott» that's good. Does this mean you can have practical neighborhoods? (Mar 6, 2003 @ 11:40pm) «lawrence» and the model for schools and emergency services makes a lot more sense. (Mar 6, 2003 @ 11:40pm) «ChrisChin is Getting Old» it's automatic when you zone. (Mar 6, 2003 @ 11:40pm) «lawrence» like, a school/firehouse/police station/clinic/hospital serves a radius. (Mar 6, 2003 @ 11:41pm) «lawrence» and with the schools, you can set bus funding to increase or decrease that radius. (Mar 6, 2003 @ 11:41pm) «Talcott» well, all but the schools did that in 3k, right? (Mar 6, 2003 @ 11:41pm) «ChrisChin is Getting Old» yes, that does make more sense..and the radius increases or decreases with funding. (Mar 6, 2003 @ 11:41pm) «Talcott» Can you make a big hospital instead of 20 small ones? (Mar 6, 2003 @ 11:41pm) «lawrence» in 3k schools, hospitals and jails just added to the total capacity. (Mar 6, 2003 @ 11:41pm) «Talcott» (one problem I had with all the others) (Mar 6, 2003 @ 11:42pm) «lawrence» talcott - Yes! you can make small clinics or a big medical center. or a bunch of other things. (Mar 6, 2003 @ 11:42pm) «Talcott» that's good (Mar 6, 2003 @ 11:42pm) «lawrence» there's a much better concept of a neighbourhood in this one. (Mar 6, 2003 @ 11:42pm) «lawrence» and hills are no longer a problem. you can build just about anywhere. (Mar 6, 2003 @ 11:42pm) «Talcott» how 'bout airports. Do you still get 30 control towers, and a two square runway? (Mar 6, 2003 @ 11:42pm) «lawrence» whoa. I never had that happen. (Mar 6, 2003 @ 11:42pm) «Talcott» my airports always looked weird (Mar 6, 2003 @ 11:42pm) «ChrisChin is Getting Old» I had something like that in 3K. (Mar 6, 2003 @ 11:42pm) «lawrence» but I had a lot of trouble getting my airports to develop. they never liked the runway length (Mar 6, 2003 @ 11:42pm) «Talcott» how about bridges? Do they still need to make their own hill? (Mar 6, 2003 @ 11:43pm) «lawrence» hrmmm. I don't remember... (Mar 6, 2003 @ 11:43pm) «lawrence» building on odd terrain is generally easier, though. although highways are always ugly now. like, you just can't shape the curves the way you could in 3k. (Mar 6, 2003 @ 11:44pm) «lawrence» (in all my 3k games I made sure that no roads had sharp angle turns - I always built so they'd be smooth curves :) (Mar 6, 2003 @ 11:44pm) «Talcott» I never found highways to be at all useful in the past (Mar 6, 2003 @ 11:44pm) «lawrence» yeah, they really aren't. they're only good if you're designing a specific city. (Mar 6, 2003 @ 11:44pm) «Talcott» how's the power system? (Mar 6, 2003 @ 11:45pm) «lawrence» SC4 comes with a premade terrain map of New York City, and I tried really hard to build New York, but I couldn't even get the roads to behave, let alone anything else. (Mar 6, 2003 @ 11:45pm) «lawrence» I forget how power works in 4. pretty similar, I think (Mar 6, 2003 @ 11:45pm) «ChrisChin is Getting Old» The roads already have power lines. (Mar 6, 2003 @ 11:46pm) «lawrence» and people still don't want to live near the lines. (Mar 6, 2003 @ 11:46pm) «Talcott» any new sources? (Mar 6, 2003 @ 11:46pm) «lawrence» ummm... hrm. not sure. but the game starts in 2000, not 1900, so you start with most of the usual stuff available. (Mar 6, 2003 @ 11:46pm) «Talcott» well, I always started 2 and 3k in 2000 too (Mar 6, 2003 @ 11:46pm) «lawrence» (which is a problem for most things, I think, because you have too many options of things to build right from the beginning (Mar 6, 2003 @ 11:46pm) «lawrence» oh. i always started in 1900. :) (Mar 6, 2003 @ 11:46pm) «Talcott» bah. No reason to sit around and wait. It's not like you're worse off not building something you can (Mar 6, 2003 @ 11:47pm) «lawrence» true. (Mar 6, 2003 @ 11:47pm) «Talcott» oh! I know! Can you buy land? I always found the point where I had to pave my ocean to expan (Mar 6, 2003 @ 11:47pm) «Talcott» oh! I know! Can you buy land? I always found the point where I had to pave my ocean to expand (Mar 6, 2003 @ 11:47pm) «lawrence» the other thing I did in 3k to make things really easy was I'd deliberately take out loans to go into debt and be offered business deals. :) (Mar 6, 2003 @ 11:48pm) «ChrisChin is Getting Old» I recall one city where I had fields of windmills. (Mar 6, 2003 @ 11:48pm) «Talcott» windmills were great to start a city with. I always used those or solar (Mar 6, 2003 @ 11:48pm) «lawrence» in 3k I always ended up with a huge row of fusion plants... (Mar 6, 2003 @ 11:48pm) «ChrisChin is Getting Old» I used solar a lot too. (Mar 6, 2003 @ 11:49pm) «Talcott» everyone did. I think that was the goal of the game (Mar 6, 2003 @ 11:49pm) «lawrence» I liked to have subgrids, though - I'd have the airport and seaport farther from the city, each with small industrial and commercial zones (for realism!) and they were powered by their own solar plants. (Mar 6, 2003 @ 11:49pm) «lawrence» same for water. I kept the ports on separate grids. (Mar 6, 2003 @ 11:50pm) «danced with Lazlo» wow... osbert never gets old (Mar 6, 2003 @ 11:50pm) «Talcott» lol! I'm still yet to get the file (Mar 6, 2003 @ 11:51pm) «Talcott» (too slow here. I'm waiting until Lacy can get it and burn me a copy) (Mar 6, 2003 @ 11:51pm) «Talcott» Did he goto sleep yet? (Mar 6, 2003 @ 11:51pm) «meh» Lacy still isn't sure why she can't see the video on the clip. (Mar 6, 2003 @ 11:52pm) «meh» Lacy will be updating media player later tonight. (Mar 6, 2003 @ 11:55pm) «Talcott» oh. I suppose that might be the issue (Mar 6, 2003 @ 11:55pm) «meh» *nod* 'Twas the best suggestion I've gotten so far. (Mar 6, 2003 @ 11:56pm) «Talcott» ya know...when in tired-zen-zoned mode, Dave's voice does't doo much to pull you out of that ;) (Mar 6, 2003 @ 11:56pm) «meh» TZZ Talcott. Ohio Style. (Mar 6, 2003 @ 11:56pm) «meh» *blink* (Mar 6, 2003 @ 11:56pm) «Talcott» WTF? (Mar 6, 2003 @ 11:57pm) «meh» TZZ. Tired-zen-zoned. (Mar 6, 2003 @ 11:57pm) «Talcott» ah, ok ;) (Mar 6, 2003 @ 11:57pm) «meh» I... ah... don't try to figure it out or rationalize it. There is no logic there. Maybe I need a beer. (Mar 6, 2003 @ 11:57pm) «Talcott» logic is illogical (Mar 6, 2003 @ 11:58pm) «meh» "Everything I say to you is a lie." "He just lied to you." (Mar 6, 2003 @ 11:58pm) «meh» Lacy knows that was misquoted. (Mar 6, 2003 @ 11:58pm) «iPauley» lol :-D (Mar 6, 2003 @ 11:58pm) «Talcott» hehe (Mar 6, 2003 @ 11:59pm) «iPauley» Sim Mayor Pauley will return after these messages (Mar 6, 2003 @ 11:59pm) «Talcott» *yawn* I think I'm going off to bed. (Mar 6, 2003 @ 11:59pm) «meh» <announcer voice> "Your dog may be small, but pound for pound he uses more energy than most dogs twice his size..." (Mar 6, 2003 @ 11:59pm) «danced with Lazlo» lacy... that construction doesn't work (Mar 6, 2003 @ 11:59pm) «meh» Sleepy Talcott? (Mar 6, 2003 @ 11:59pm) « Previous 100 entries | Next 100 entries »
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